![]() ![]() Multiplayer maps are inspired by locales from the single-player game, though they've been significantly reworked to account for balance between competing sides. The stations running at the event alternated between cut-and-dried deathmatch games and another mode called Plunder, which is a variation on capture the flag. Multiplayer is quite a bit more straightforward than co-op. ![]() An example game designer Justin Richmond provided for us were the boosters used to add to your multiplayer abilities (think Call of Duty-like perks that boost your aiming and damage), though he also hinted at the possibility of using them toward comedic single-player cheats like the first game had. You might think of co-op as a distilled, arcade form of the single-player gameplay right on down to the points you can collect and put toward the game's overarching economy of unlockables. A quick smattering of dialogue at the beginning of a level sets the table for your goal, but from there you won't see many exchanges between characters. Multiplayer maps are designed for climbing into all sorts of hidden spots.Īnother key difference is that the narrative has been scaled back quite a bit for co-op. What differs, though, are your ability to revive fallen teammates and the new co-op goals that require the full group to convene at a single point to, say, lift a heavy bookshelf blocking the path or give one another boosts to get to a higher location. The action plays very much like Uncharted: you take cover, pop up to shoot your enemies, and proceed forward until a new swarm of bad guys comes your way. It was set in the same Nepalese warzone Naughty Dog previously showed off in our last look at the game, but this time Drake was joined by his old pal Sully and the new female protagonist, Chloe Frazier (we played as Drake, while our co-op partners played as the other two). Basically, the levels are handpicked and slightly reworked to provide a good balance between the cover-based gun combat and slick platforming that make up the yin and yang of Uncharted 2's gameplay.īut that's over the duration of all the co-op levels, because the one we had the chance to try focused very much on combat. You won't be able to play the entirety of the game's single-player portion, but rather a select number of levels that Naughty Dog co-president Evan Wells says work best with the increased number of players. In a nutshell, Uncharted 2 co-op is designed for two to three players to take part in a number of environments from the game's single-player campaign. ![]() We started by jumping onto one of the stations with co-op mode on it. By clicking 'enter', you agree to GameSpot'sĪfter Naughty Dog made its announcement in the form of a video trailer, it immediately set the press loose onto a bevy of demo stations to get hands-on time with the game. ![]()
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